Ragnarok M - Daftar Lengkap Membuat Peralatan
Dear Pembaca setia,
Melanjutkan postingan seputar hobi penulis, game dari Ragnarok M, penulis hendak berbagi informasi Cara Pembuatan Peralatan dan Lokasi dimana bahan ditemukan. Berikut adalah daftarnya:
Prontera
Equipment | Material Needed | Stats, Equipment Upgrades |
Buster [1] (Weapon – Axe) | 10 x Iron 80 x Rotten Bandage 10 x Black Magic One For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith/Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist/ Creator/ Genetic | Atk +32 Str +2 Atk +10 When Strength reaches 50, Atk +15 I – Str +3 II – Atk +118 III – When Strength reaches 50, Atk +10% End – Can level up to Doom Axe [1], Gain 10% extra Fire Dmg for each level of Skin Tempering learned. |
Haeodonggum [1] (Weapon – Sword) | 5 x Iron 100 x Jellopy For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard | Atk +72 Str +2 Def +20 I – Atk +90 II – Def +20 III – Str +3 End – Can level up to Sashimi [1], When STR is over 75, Atk +5%. Has a high chance to deal high-multipled Dmg to the target during auto attacks. |
Deathcat Shoes (Footgears) Required: Ysmir Quest (Lv.15) | 15 x Mandragora 125 x Rotten Bandage 6 x Iron For: All Job | Def +13 When equipped by Wizards, Archers, Priests, Max HP + (Base Lv x 5) When equipped by Swordsmen, Merchants, Thieves, Max SP + (Job Lv x 2) I – Def +10 II – Def +18 III – Def +24 End – Can level up to Deathcat Boots, When the Mages, Archers or Priests equip it, Increase max HP by base level x 8. When Swordsmen, Merchants or Thieves, increase max SP by Job level x 5. |
Cross Bow [1] (Weapon -Bow) | 5 x Iron 100 x Jellopy For: Archer / Hunter / Sniper / Ranger / Rogue / Stalker / Shadow / Chaser | Atk +57 Dex +2 Atk +10 When Dexterity reaches 95, Ranged Phy, Atk +10% I – Dex +3 II – Atk +135 III – Atk +60 End – Can level up to Mystery Bow [1], When DEX is 120, 150, Atk +3%, 6%. |
Fullblack Dagger [1] (Weapon – Dagger) | 5 x Iron 100 x Jellopy For: Thief / Assassin / Assassin Cross / Guillotine Cross / Rogue / Stalker / Shadow Chaser | Atk +57 Str +2 Atk +10 When Strength reaches 75, Melee Atk +10% I – Atk +70 II – STR +3, Atk +103 III – When Strength reaches 95, Atk +5% End – Can level up to Holy Dagger [1], When STR is over 150, Atk +5%. Has a high chance to increase Atk by 30 during auto attacks, lasting for 15 seconds. It stacks up to 3 times. |
Healing Staff [1] (Weapon – Staff) | 15 x Mandragora 5 x Iron 125 x Jellopy For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop | M.Atk +54 SP Regen +20% For Refining +1, the recovery effect of Heal, Sanctuary +3% I – M.Atk +90 II – SP Regen +10% III – INT +5 End – Can level up to Croce Staff [1], Every Refining +1, Effects of Heal and Santuary increase by 4% |
Piercing Staff [1] (Weapon – Staff) | 5 x Iron 100 x Jellopy For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop | M.Atk +43 INT +2 M.Atk +5% M.Atk +54 INT +1, M.Atk +2% M.Atk +3% Can level up to Wizardry Staff [1], Every Refining +1, M.Def Ignoring +2% |
Izlude Island
Equipment | Material Needed | Stats, Equipment Upgrades |
Mink Coat (Armors) | 80 x Rotten Bandage 120 x Feather 15,000 Zeny For: All Job | Def +24 Agi +2 Max HP +50 I – Max HP +300 II – Def +7 III – Agi +2 End – Level up to Beast Heart, Max HP +450, Critical +5 |
Safety Boots (Footgears) | 10 x Steel 180 x Feather 15,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic | Def +28 Move Spd +5% Def +5 I – Def +10 II – Def +7 III – Def +7, Move Spd +3% End – Level up to Greaves, HP Regen +5 |
Wooden Mail (Armors) | 10 x Steel 120 x Memento 15,000 Zeny For: All Job except — | Def +46 Str +2 VIT +1 I – Def +29 II – Str +1 III – VIT +1 End – Can level up to Iron Armor, Melee Atk +20 |
Cotton Shirt (Garments) | 100 x Rotten Bandage 180 x Feather 15,000 Zeny For: All Job | Def +13 Flee +5 I – Def +9 II – LUK +2 III – Flee +5 End – Can level up to Undershirt, LUK +2 |
Round Buckleer (Off-hand – Shield) | 10 x Steel 10 x Iron 15,000 Zeny For: All Job | Def +24 Max HP +50 Def +5 I – Def +7 II – Def +15 III – Def +20, HP +200 End – Can level up to Royal Silver Shield, HP +550 |
Lord’s Clothes (Armors) | 200 x Feather 2 x Warm Meal 5 x Scarlet Dyestuffs 15,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic | Def +24 Str +3 VIT +3 Dex +3 I – Def +24 II – Str +2 III – Def +24 End – Can level up to Glittering, VIT +2, DEX +2 |
Statue of Judgement (Off-hand Holy Statue) | 10 x Steel 160 x Memento 15,000 Zeny For: All Job | Def +24 Def +5 SP Regen +5% I – Def +5 II – Def +10 III – Def +21 End – Can level up to Statue of Mother Mary [1], SP Regen +5 |
Mage Coat (Armors) | 80 x Feather 120 x Rotten Bandage 15,000 Zeny For: All Job | Def +24 INT +2 M.Atk +3% I – Def +7 II – M.Atk +2% III – INT +2 End – Can level up to Robe of Cast, CT Variable – 10% |
Scapulare (Armors) | 80 x Rotten Bandage 120 x Feather 15,000 Zeny For: All Job | Def +24 INT +2 Max SP +3% I – Def +13 II – INT +1 III – Max SP +2% End – Can level up to Holy Robe, The SP costs of Kyrie Eleison, Magnificant and Assumption are reduced by 40% |
Manteau (Garments) | 100 x Feather 180 x Rotten Bandage 15,000 Zeny For: All Job except — | Def +28 Def +10 I – Def +10 II – Def +25 III – Def +45 End – Can level up to Pauldron, The SP cost of Endure is reduced by 50%. |
Orcish Axe [1] (Weapon – Axe) | 20 x Steel 180 x Memento 20 x Black Magic Ore 15,000 Zeny For: Merchant / Blacksmith / Whitesmith / Mechanic / Alchemist / Creator / Genetic | Atk +64 Agi +5 Auto attack has 5% chance to release Cart Attack of the same level if it has been learned, otherwise Cart Attack lv.1 will be released. I – Agi +5 II – Atk +100 III – Damage to middle-size monster +10% End – Can level up to Vecer Axe [1], Cart Attack damage +15% |
Sword Mace [1] (Weapon – Mace) | 10 x Steel 160 x Memento 15,000 Zeny For: Acolyte / Priest / High Priest / Archbishop / Merchant / Blacksmith / Whitesmith / Mechanic / Monk / Champion / Shura / Alchemist / Creator / Genetic | Atk +90 Equipment ASPD +5% Dmg to undead monster +10% Dmg to dark monster +10% I – Atk +72 II – Agi +3 III – Equipment ASPD +5% End – Can level up to Noble Cross[1], has 5% chane to increase Atk by 50 during auto attacks, Lasting for 10 seconds, When refining is over 10, Atk +50 |
Floral Bracelet (Off-hand – Bangle) Required: Laiyinasi Quest (Lv.25) | 15 x Aquamarine 13 x Steel 150 x Memento 15,000 Zeny For: All Job | Def +28 Ignore Def +10% I – Def +3 II – Ignore Def +5% III – Ignore Def +5% End – Can level up to Rosa Bracelet, Ignore Def +5% |
Magic Bible Vol1 (Off-hand – Shield) Required: Toukyou Quest (Lv.25) | 10 x Aquamarine 13 x Steel 150 x Memento 15,000 Zeny For: All Job | Def +28 Ignore M.Def +15% I – Def +10 II – Ignore M.Def +5% III – Ignore M.Def +5% End – Can level up to Sacrifice Book, Ignore M.Def +5% |
Geffen
Equipment | Material Needed | Stats, Equipment Upgrades |
Mithril Gown (Armors) | 30 x Zircon 150 x Sticky Mucus 15 x Coal 20,000 Zeny For: All Job | Def +33 INT +2 Chant disrupts durability +20% I – Max HP +100 II – Def +39 III – INT +3 End – Can level up to Silver Robe, Chant disrupts durability +30%, Caster receives High-energy Cast when being attacked. (This buff will not be removed even it’s not used for 20 seconds. it takes effect every 30 seconds.) |
Memory Book (Off-hand – Shield) | 30 x Zircon 300 x Memento 19 x Coal 20,000 Zeny For: All Job | Def +33 SP cost of all skills -8% I – Def +13 II – SP cost of all skills -1% II – SP cost of all skills -1% End – Can level up to Life Magic Book, SP cost of all skills -2% |
Survivor’s Manteau (Garments) | 15 x Coal 280 x Feather 20,000 Zeny For: All Job | Def +16 Max HP +75 I – Def +9 II – Max HP +100 III – Max HP +150 End – Can level up to Advanced Survivor’s Manteau, Max HP +175 |
Tights (Armors) | 15 x Coal 150 x Sticky Mucus 20,000 Zeny For: All Job | Def +28 Dex +2 Atk +4% I – Def +18 II – DEX +1, Atk +2% III – DEX +2, Atk +2% End – Can level up to Ranger Clothes, Increases INT’s influence on the pet’s Atk. |
Slaughter [1] (Weapon – Axe) | 35 x Coal 200 x Garlet 15 x Black Magic Ore 20,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith / Mechanic / Crusard / Paladin / Royal Guard / Alchemist / Creator / Genetic | Akt +96 Dex +5 Dmg to brute race +15% When Refining +5, Dmg to brute race +5% I – Luk +5 II – Atk +60 III – Atk +70 End – Can level up to Slaughter Hand Axe [1], Ignores Brute’s Def. Has a chance to release Dying Tactic automatically when using Auto Attack against Brute monsters. (Invalid for MVP/Mini) |
Summoner Coat (Armors) | 15 x Coal 150 x Memento 20,000 Zeny For: All Job | Def +24 Dex +2 Max SP +60 I – Def +7 II – DEX +1, Max SP +10 III – DEX +1, Max SP +10 End – Can level up to Stardust Robe, Max SP +160 |
Coat of Dragon Scale (Garments) | 15 x Coal 220 x Memento 20,000 Zeny For: All Job | Def +28 Str +2 Max HP +100 |
Shoes (Footgears) | 15 x Coal 15 x Iron 20,000 Zeny For: All Job | Def +16 Move Spd +5% SP Regen +3 I – Def +6 II – Move Spd +3% III – SP Regen +5% End – Can level up to Bunny Slipper, SP Regen +10% |
Rogue Clothes (Armors) | 15 x Coal 150 x Sticky Mucus 20,000 Zeny For: All Job | Def +28 Agi +3 Str +1 I – Def +3, M.Def +10 II – AGI +1, M.DEf +10 III – AGI +1, STR +3 End – Can level up to Thief Clothes, STR +6 |
Soldier Boots (Footgears) | 15 x Coal 15 x Steel 20,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Thief / Assassin / Assassin Cross / Guillotine Cross / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Rogue / Stalker / Shadow Chaser / Alchemist / Creator / Genetic | Def +34 Move Spd +5% HP Regen +5% I – Def +11 II – Move Spd +3% III – HP Regen +5% End – Can level up to Through-War Shoes, HP Regen +5%, When refining is +5, +10, or +15, gains max HP +5% respectively. |
Skull Bracer (Off-hand – Bbracer) | 15 x Coal 240 x Memento 20,000 Zeny For: All Job | Def +28 Flee +5 Max HP +60 I – Def +18, Max HP +200 II – Max HP +340 III – Max HP +150 End – Can level up to Evil Bracer, When casting skills to lock a single target, the next physical skill has a chance to deal 100% extra damage. |
Ragamuffin Manteau (Garments) | 15 x Coal 280 x Memento 20,000 Zeny For: All Job | Def +16 M.Def +10 I – Def +3, M.Def +5 II – M.Def +10 III – M.Def +15 End – Can level up to Obsidian Cape, When being attacked by auto attacks or skills, has a 50% chance to gain a 50% Magic Reduc., but Def will be reduced by 50%, lasting for 10 seconds. |
Attached Sword [1] (Weapon – Sword) | 30 x Zircon 20 x Coal 280 x Garlet 25,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard | Atk +126 Critical +10 Equipment ASPD +5% I – Atk +64 II – Critical +10 III – Critical +5, Equipment ASPD +5% End – Can level up to Muramas [1], auto attack has a chance to stun the target for 3 seconds, during which the damage caused by swordsman to the target increases by 50% |
Survivor’s Rod [1] (Weapon – Staff) | 15 x Coal 240 x Garlet 20,000 Zeny For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop | M.Atk +64 Dex +3 Max HP +200 I – M.Atk +40 II – INT +1, M.Atk +60 III – INT +2, M.Atk +80 End – Can level up to Advanced Survival Staff [1], DEX +2, INT +7, Max HP +15% |
Release of Wish [1] (Weapon – Staff) | 30 x Zircon 20 x Coal 280 x Garlet 25,000 Zeny For: Mage / Wizard / High Wizard / Warlock | M.Atk +75 INT +2 When casting magic skill to lock a single target, there is a 10% chance to restore 5% HP and 5% SP I – INT +3 II – M.Atk +43 III – M.Atk +56 End – Can level up to Wing Staff [1], When using single target locking magic skills, has a 20% chance to restore 5% HP and 5% SP. When using single target locking skills and killing a monster, restore 5% HP and 5% SP immediately. (Effect CD: 10 seconds) |
Gakkung Bow [1] (Weapon – Bow) | 15 x Coal 240 x Sticky Mucus 20,000 Zeny For: Archer / Hunter / Sniper / Ranger / Rogue / Stalker / Shadow Chaser | Atk + 87 Luk +3 Crit.Dmg +10% I – Atk +20 II – Atk +40 III – Atk +63, Crit.Dmg +5% End – Can level up to Malang Snow Crab [1], when LUK reaches 90, Crit.Dmg +10%. When Refining +5, +10, +15, Extra Crit.Dmg +5%, 5%, 15% respectively. |
Orc Village
Equipment | Material Needed | Stats, Equipment Upgrades |
Rune Shoes (Footgears) | 30 x Orcish Voucher 2 x Soft Feather 25 x Skel-Bone For: All Job | Def +19 Move Spd +5% Healing effect +20% I – Def +9, Move Spd +2% II – Move Spd +3%, Heraling effect +3% III – Healing effect +3%, Atk +1%, M.Atk +1% End – Can level up to Rune Boots, Healing effect +4%, Atk +2%, M.Atk +2% |
Blood Axe [1] (Weapon – Axe) | 35 x Orcish Voucher 2 x Bloody Rune 80 x Skel-Bone 350 x Necklace of Wisdom For: Merchant / Blacksmith / Whitesmith / Mechanic / Alchemist / Creator / Genetic | Atk + 192 When Luck reaches 90, Atk +100 When Dexterity reaches 90, Damage of Mammonite +40% When Refining reaches +5, +10, +15, Damage of Mamonite +10%, +20%, +30% respectively; Zeny cost of Mammonite +20%, 30%, 50%. I – Atk +32 II – Atk +32 III – Atk +32 End – Can level up to Bloddy Axe [1], DEX reaches 90, Mammonite Dmg +10%. When using Mammonite, has a 10% chance to trigger Critical which deals 150% Dmg. |
Guillotine Katar [1] (Weapon – Katar) | 30 x Orcish Voucher 2 x Heroic Emblem 25 x Skel-Bone For: Assassin / Assassin Cross / Guillotine Cross | Atk +180 Doubles Critical Max HP +800 When HP is lower than 25%, caster received a Bloodthirsty effect: speed up following attacks, damage, damage causes additional HP loss; the effect lasts 10 seconds (CD last 120 seconds) |
Feather Mace [1] (Weapon – Mace) | 10 x Orcish Voucher 1 x Cursed Ruby 40 x Skel-Bone 450 x Hand of God For: Alchemist / Creator / Genetic | Atk +218 INT +2 The skill multiplier of Vanilmirth’s Caprise +75% For refining increases by +1, the skill multiplier of Vanilmirt’s Caprice +35% I – Atk +48 II – Atk +52 III – Atk +58, Int +2 End – Can level up to Staff of Wing [1], Atk +62, Int +2 |
Mithril Metal Armor (Armors) | 30 x Orcish Voucher 2 x Cursed Ruby 25 x Skel-Bone 60 x Mercury For: Crusader / Paladin / Royal Guard | Def +90 VIT +2 Max HP +10% When Refining +5, +10, Crit.Dmg Taken -5%, -10% respectively I – Def +30, VIT +2 II – Def +37, VIT +2 III – Max HP +5% End – Can level up to Legion Plate Armor, When refining reaches, +15, suffer Crit.Dmg -15% |
Bohemian Coat (Armors) | 10 x Orcish Voucher 40 x Skel-Bone 1 x Fabric 600 x Hand of God For: Rogue / Stalker / Shadow Chaser | Def +36 Dex +4 AGI +4 Atk +3% Black Wing V + Bohemian Coat IV, Str +5, ignore Def +10% I – Def +10, Dex +2 II – Def +11, Dex +4 III – Def +13, Agi +3 IV – Def +14, Agi +3; for Refining +10, when daggers are equipped, Melee Atk +5%, ignore Def +3%; When bows are equipped, Ranged Atk +8%, ignore Def +5% |
Rescuer Shoes (Footgears) | 10 x Orcish Voucher 40 x Skel-Bone 1 x Bloody Rune 600 x Necklace of Wisdom For: Alchemist / Creator / Genetic | Def +22 Move Spd +5% VIT +4 Effects of HP Potion Cast and MP Potion Cast +20% I – Def +7, Dex +2 II – Def +7, Dex +2 III – Def +8, VIT +4 IV – Effects of HP Potion Cast and MP Potion Cast +20% |
Roguemaster’s Bow [1] (Weapon – Bow) | 10 x Orcish Voucher 40 x Skel-Bone 1 x Star Crumb 550 x Hand of God For: Rogue / Stalker / Shadow Chaser | Atk + 180 Dex +4 ASPD +5% Auto attack has a chance to trigger Archery Proficient. Archery Proficient: ASPD +5%, Ranged Dmg +10%; The effect lasts 3 seconds I – Atk +60 II – Atk +70, Agi +6 III – Atk +80, Equipment ASPD +5% IV – For Refining +1, Damage of Triangle Shot + 3% |
Knuckle Dusters [1] (Weapon – Knuckles) | 30 x Orcish Voucher 2 x Bell 80 x Skel-Bone 300 x Brigan For: Monk / Champion / Shura | Atk +223 VIT +3 Max HP +800 HP Regen +10 I – Atk +40, VIT +1 II – Atk +40, VIT +2, Max HP +100 III – Atk +40, Max HP +300 End – Can level up to Studded Knuckles [1], Max HP +400, HP Regen +5, Removes the movement SPD penalty from the bearer in Steel Body status |
Staff of Element Fusion [1] (Weapon – Staff) | 30 x Orcish Voucher 2 x Star Crumb 25 x Skel-Bone For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop | M.Atk +144 Dex +5 AOE Dmg +20% For Refining +8, +10, Damage +30%, +40% respectively (Ranged skills include: Storm Gust, Lord of Vermilion, Sightrasher, Heaven’s Drive, etc..) I – M.Atk +22 II – M.Atk +24 III – M.Atk +24, Dex +2 IV – M.Atk +26, Dex +3, AOE Dmg +10% |
Morroc
Equipment | Material Needed | Stats, Equipment Upgrades |
Lance [1] (Weapon – Spear) | 15 x Gold Sand 190 x Immortal Heart 20,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard | Atk +180 M.Atk +180 Str +2 Equipment ASPD +10% Holy Dmg +10% I – Atk +20, STR +2 II – Atk +20, STR +2, Equipment ASPD +2% III – Atk +20, STR +2, Equipment ASPD +3% End – Can level up to Heavy Spear [1], Atk +30, Holy Dmg +10% |
Statue of Guardian Angel (Off-hand – Holy Statue) | 15 x Gold Sand 185 x Immortal Heart 20,000 Zeny For: All Job | Def +33 M.Def +15 Max HP +100 I – Max HP +50, Def +13 II – Max HP +50, M.Def +10 III – Max HP +100 End – Can level up to Statue of Archangel, When equipped by Acolyte or Wizards, it brings 1 point of M.Atk for every 10 points of M.Def |
Pole Axe [1] (Weapon – Spear) | 15 x Gold Sand 185 x Scell 20,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard | Atk +157 Str +3 Hit +15 I – Atk +20 II – HIT +10, Atk +20 III – STR +3, Atk +30 End – Can level up to Halberd [1], SP cost of Pierce -50% |
High Heels (Footgears) | 15 x Gold Sand 185 x Immortal Heart 20,000 Zeny For: All Job | Def +19 Move Spd +5% M.Def +10 I – Def +3, Max HP +50 II – Max HP +50, Move Spd +2% III – Max HP +100, Move Spd +3% End – Can level up to High Fashion Sandals, Magic Reduc. +8% |
Fox Wrist Guard (Off-hand – Bbracer) | 15 x Gold Sand 185 x Hard Skin For: All Job | Def +33 Equipment ASPD +5% I – Def +13 II – Equipment ASPD +2% III – Equipment ASPD +3% End – Can level up to Noble Bracer, When the swordsmen/Merchants equip it, every 1% of the equipment ASPD will provide 1 Atk. Holy Avenger triggers probability of Fallen Star +12% |
Ninja Suit Sakura (Armors) | 15 x Gold Sand 165 x Hard Skin 20,000 Zeny For: All Job | Def +33 Luk +2 Equipment ASPD +3% I – LUK +1, Def +13 II – LUK +1, Equipment ASPD +2% III – LUK +4, Equipment ASPD +3% End – Can level up to Ninja Suit Moonlight, When Max HP is +300 and Refining is +5, Dmg to big monster +5%. When Refining is +10, or +15, Melee Dmg +4% and +8% respectively |
Golden Ornament (Off-hand – Bangle) | 15 x Gold Sand 15 x Iron 20,000 Zeny For: All Job | Def +33 Flee +5 Cri +5 I – Def +13 II – Flee +5 III – Critical +3 End – Can level up to Vinkt’s Bracelet, When equipped by Swordsman/Thief/Priest, it brings 1 point of Atk for every 10 points of Flee. |
Chain Mail (Armors) | 15 x Gold Sand 15 x Iron 20,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic | Def +66 VIT +2 HP Regen +3% I – VIT +1, Def +14 II – VIT +2, HP Regen +4% III – HP Regen +5% End – Can level up to Garman Plate Armor, Dmg received from big monsters -10% |
Cleaver [1] (Weapon – Axe) | 40 x Gold Sand 280 x Immortal Heart 15 x Normal Precision Stone 25 x Black Magic Ore 20,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic | Atk +128 HP Regen +10 Auto attacks has a 5% chance to increase Atk for a while, but this effect cause HP loss When killing demi-human monsters, Caster has a 10% chance to restore his/her own HP I – HP Regen +5 II – Atk +22 III – Atk +30 End – Can level up to Slash Axe [1], auto attack has a 15% chance to trigger Last Resort: Spend 10% of Max HP to increase Atk by 15%; the effect lasts 5 seconds. |
Cutlus [1] (Weapon – Sword) | 15 x Gold Sand 185 x Scell 20,000 Zeny For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard | Atk +126 Str +1 Dex +2 When caster learned Bash Lv.10, Damage of Base increases by 50% When caster learned Bowling Bash Lv.10, Damage of Bowling Bash increases by 30% I – STR +4 II – DEX +8 III – Atk +74 End – Can level up to Nagan [1], When you have learned Lv.10 Bash, Bash Dmg increases by 100%. Bowling Bash Dmg increases by 100%. When you learned Lv.10 Bash, Bash dmg to mid monster increases by an extra 50% |
Saint’s Robe (Armors) | 15 x Gold Sand 165 x Immortal Heart 20,000 Zeny For: All Job | Def +33 VIT +2 Def +20 Max HP +200 I – Def +39 II – VIT +3, Def +30 III – Max HP +600 End – Can level up to Saint’s Cape, Every 200 max HP will provide the bearer with 1 Atk |
Poison Knife [1] (Weapon – Dagger) | 15 x Gold Sand 185 x Scell 20,000 Zeny For: Thief / Assassin / Assassin Cross / Guillotine Cross / Rogue / Stalker / Shadow Chaser | Atk +126 Auto attack has a large probability to set targets into poisoning state For refining +1, Ignore Def +2% I – Str +5 II – Atk +34 III – Atk +50 End – Can level up to Venom Dagger [1], For Refining +1, ignore Def +3%; Damage of Virus Diffusion and Venom Knife +100%; Poison state cannot be cured by Panacea |
Double Bound [1] (Weapon – Bow) | 15 x Gold Sand 185 x Hard Skin 20,000 Zeny For: Archer / Hunter / Sniper / Ranger / Rogue / Stalker / Shadow Chaser | Atk +100 Agi +2 Auto attack has a chance to trigger Double Strafe Lv.5 When Beastmastery Lv.10 is learned, the damage of Beastmastery + 20% I – Agi +5 II – Atk +30, INT +2 III – Atk +50, INT +3 End – Can level up to Cursed Lyre [1], When you have learned Lv.10 Beastmastery, Beastmastery Dmg increases by 100%. When the auto attack triggers Blitz Beat, has a chance to reduce target’s SP by a certain amount. (This effect is only valid in PvP) |
Holy Stick [1] (Weapon – Staff) | 15 x Gold Sand 185 x Scell 20,000 Zeny For: Acolyte / Priest / High Priest / Archbishop | M.Atk +75 M.Atk +10% CT Variable of Holy Light Strike, Turn Undead, Magnus Exorcismus Attack -25% I – Luk +5 II – M.Atk +51 III – M.Atk +48, M.Atk +5% End – Can level up to Nemesis [1], Luck value brings extra damage to Holy Light Strike, Judex |
Staunch Cope (Garments) Requires: Barlaud (Lv.55) | 30 x Topaz 308 x Hard Skin 25 x Gold Sand For: All Job | Def +22 Neutral Dmg Taken -10% I – Neutral Dmg Taken -1%, Def +3 II – Neutral Dmg Taken -1%, Max HP +50 III – Neutral Dmg Taken -1%, Max HP +50 End – Can level up to Staunch Mana Maneau, Neutral Dmg Taken -2% |
Dragon Vest (Armors) Requires: The Nameless One (Lv.50) | 30 x Topaz 231 x Immortal Heart 15 x Gold Sand For: All Job | Def +37 Equipment ASPD +3% Flee +25 I – Equipment ASPD +1%, Def +10 II – Equipment ASPD +1%, Def +12 III – Equipment ASPD +1%, Def +13 End – Can level up to Sniping Suit, When LUK reaches 60/90/120, Crit.Dmg increases by 3%/4%/5% |
Goibne’s Spaulders (Garments) Requires: Hayward Quest (Lv.50) | 30 x Topaz 231 x Hard Skin 15 x Gold Sand For: All Job | Def +22 VIT +2 Reduction of Ranged Dmg +10% I – VIT +1, Def +3 II – VIT +1, Reduction of Ranged Dmg +1% III – VIT +1, Reduction of Ranged Dmg +1% End – Can level up to Duff’s Cape, Reduction of Ranged Dmg +3% |
Katar of Quaking [1] (Weapon – Katar) Requires: Elke Quest (Lv.55) | 30 x Topaz 25 x Gold Sand 280 x Scell For: Assassin / Assassin Cross / Guillotine Cross | Atk +115 Doubles Critical Critical +5 Crit.Dmg +15% I – Atk +30 II – Atk +55 III – Atk +30, Critical +5 End – Can level up to Agent Katar [1], Crit.Dmg +10% |
Payon
Equipment | Material Needed | Stats, Equipment Upgrades |
Sack Teddy Shoes (Footgears) Requires: Gain Noth (Lv.65) | 15 x Mercury 150 x Glass Bead For: All Job | Def +22 Move Spd +5% Agi +2 I – Def +13, Move Spd +4% II – AGI +2, Max HP +100 III – AGI +3, Max HP +100 End – Can level up to Advanced Sack Teddy Shoes, Max HP +300 |
Momo Shoes (Footgears) Requires: Solo Took (Lv.65) | 15 x Mercury 150 x Glass Bead For: All Job | Def +22 Move Spd +5% Max HP +75 Max SP +75 Set Effect 1 Cat’s Blessing, Momo Shoes, Doflamingo Cape 3-piece effect: VIT +5, HP Regen +10%, SP Regen +10% |
Cardo [1] (Weapon – Spear) Requires: Dawin (Lv.60) | 30 x Amethyst 20 x Mercury 188 x Evil Horn For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard | Atk +202 VIT +3 For Refining +1, Def +1%, M.Def +0.5% I – Atk +35 II – Atk +35, VIT +3 III – Atk +35, VIT +3 End – Can level up to Green Steel Pike [1], Atk +46, every Refining +1, Def +0.5% and M.Def +0.5% additionally |
Windhawk [1] (Weapon – Axe) Requires: Bonin Magnus (Lv.65) | 35 x Amethyst 2 x Antenna 80 x Mercury 20 x Slow Atk Alloy For: Swordsman / Knight / Lord Knight / Rune Knight / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic | Atk +160 VIT +10 CritRes +15 Dmg to stunning targets +15% |
Black Wing [1] (Weapon – Dagger) Requires: Solo Took (Lv.65) | 10 x Amethyst 25 x Mercury 1 x Orc Claw 300 x Evil Horn For: Rogue / Stalker / Shadow Chaser | Atk +144 Agi +4 Equipment ASPD +4% Refining increases by 1, auto attack increases by 30 points Black Wing V + Bohemian Coat IV: Str +5, ignore Def +10% I – Atk +40 II – Atk +44, Agi +2 III – Atk +48, Agi +4 IV – Atk +52, Equipment ASPD +2% V – Atk +56, Equipment ASPD +4% |
Desert Twilight [1] (Weapon – Dagger) Requires: Commander-in-Chief (Lv.60) | 15 x Mercury 150 x Zargon For: Thief / Assassin / Assassin Cross / Guillotine Cross / Rogue / Stalker / Shadow Chaser | Atk +144 Hit +30 Damage to L-size monsters +25% I – HIT +10, Atk +30 II – Increases Dmg to big monsters by 5%, Atk +36 III – Increases Dmg to mid monsters by 10% End – Can level up to Sandstorm [1], auto attack has a chance to cause the target loses ASPD for a while |
Waghnak [1] (Weapon – Knuckles) Requires: Star Marks Quest (Lv.60) | 20 x Mercury 300 x Evil Horn For: Monk / Champion / Shura | Atk +202 Str +3 When refining +5, +10, Atk +5%, +10% respectively I – Atk +30 II – Atk +30, STR +2 III – Atk +30, STR +2 End – Can level up to Claw [1], Atk +21, STR +3, when Refine +15, Atk +15% |
Falken Blitz [1] (Weapon – Bow) Requires: Star Marks Quest (Lv.60) | 15 x Mercury 150 x Zargon For: Archer / Hunter / Sniper | Atk +115 Dex +3 Costs of Arrow Repel and Heavy Arrow -40% I – DEX +2, Atk +20 II – Atk +45 III – Skill CD of Heavy Arrow -1s End – Can level up to Scarlet Bolt [1], Arrow Repel Dmg increases by 100% |
Calder Dagger [1] (Weapon – Dagger) Requires: Gain Noth (Lv.60) | 10 x Amethyst 25 x Mercury 1 x Pearl 300 x Glass Bead For: Rogue / Stalker / Shadow Chaser | Atk +132 Str +4 Agi +4 Auto attack has a chance (8%) to trigger Disperse effect. Dispers: damage of Back Stab and Disabling Strike increases by 50%; The effect lasts 2 seconds I – Atk +42, Str +3 II – Atk +46, Str +3 III – Atk +50, Agi +3 IV – Atk +56, Hit +20 V – Atk +62, for Refining +10, +15, Atk +5%, +10% respectively. |
Alloy Mail (Armors) Requires: Commander-in-Chief (Lv.60) | 15 x Mercury 300 x Zargon For: Alchemist / Creator / Genetic | Def +23 VIT +2, Max HP +100 In the presence of Lif, Alchemy HP/SP Regen +4 In the presence of Amistr, Alchemy Atk +4% In the precense of Vanilmirth, Alchemy M.Atk +4% I – In the presence of Lif, Alchemy HP/SP Regen +4 II – In the precense of Amistr, Alchemy Atk +4% III – In the precense of Vanilmirth, Alchemy M.Atk +4% End – Can level up to Alloy Armor, Def +23, VIT +3, Max HP +100 |
Berdysz [1] (Weapon – Axe) Requires: Dawin (Lv.60) | 20 x Mercury 300 x Evil Horn For: Alchemist / Creator / Genetic | Atk +128 VIT +2 Equipment ASPD +5% Alloy Mail + Berdysz; Each auto-attack causes Amistr’s Atk increases by 3%; The effect lasts 5 seconds, and can stack 3 times at most I – Atk +30, VIT +1 II – Atk +35, VIT +1 III – Atk +35, VIT +2 End – Can level up to Battle Berdysz [1], Atk +40, Equipment ASPD +5% |
Glast Heim
Equipment | Material Needed | Stats, Equipment Upgrades |
Guillotine [1] (Weapon – Axe) | 100 x Armor Shard 20 x Rapid Atk Alloy 3 x Rose Quartz 650 x Necklace of Oblivion For: Blacksmith / Whitesmith / Alchemist / Creator / Genetic | Atk +216 Auto attack has a 10% chance to stun the target For Refining +1, Dmg to stunning targets +5% Equipment ASPD +10% |
Rune Armor (Garments) Requires: Schmidth (Lv.80) | 120 x Armor Shard 50 x Lemegeton Tear 752 x Necklace of Wisdom 580 x Necklace of Oblivion For: All Job, except —- | Def +25 Damage reduction of undead/demon race +20% Damage reduction of other -20% |
Scalpel [1] (Weapon – Dagger) Requires: Dark Landing (Lv.60) | 30 x Broken Blade 1 x Wrapping Lace 90 x Armor Shard 450 x Abyss Flower For: Rogue / Stalker / Shadow Chaser | Atk +180 Str +4 Max HP +500 For Refining +10/+15, the damage of Back Stab to human-like monsters +5/+10% I – Atk +45, Str +2 II – Atk +55, Str +2 III – Atk +65, Max HP +200 End – Can level up to Tooth Blade [1], Atk +75, Max HP +300 |
Forest Staff [1] (Weapon – Staff) Requires: Dark Landing (Lv.60) | 100 x Armor Shard 120 x Skel-Bone 780 x Abyss Flower 350 x Dead Branch For: Wizard / High Wizard / Warlock / Priest / High Priest / Archbishop | M.Atk +210 Agi +5 Equipment ASPD +15% Spray damage to targets and all targets surrounding in small area (only effective to mages) Refining increases by 1, Flee +3, Equipment ASPD +1% |
Bazerald [1] (Weapon – Dagger) Requires: Wisdom Family (Lv.60) | 40 x Broken Blade 150 x Armor Shard 3 x Crystal Mirror 688 x Cyfar For: Assassin / Assassin Cross / Guillotine Cross / Rouge / Stalker / Shadow Chaser | Atk +360 When launching auto-attacks, Caster has a 10% chance to trigger assault: damage of Thief’s next skill +50% Auto-attacks in assaulting state +10% |
Mirror Shield (Off-hand – Shield) Requires: Wisdom Family (Lv.60) | 35 x Broken Blade 120 x Armor Shard 2 x Crystal Mirror 512 x Abyss Flower For: Crusader / Paladin / Royal Guard | Def +90 Str +5 Damage of Shield Chain, Shield Boomerang +15%, SP cost of skill use +30% |
Ivory Knife [1] (Weapon – Dagger) Requires: Schmidt (Lv.60) | 30 x Broken Blade 70 x Armor Shard 1 x Biotite 650 x Abyss Flower For: Rogue / Stalker / Shadow Chaser | Atk +180 Luk +4 Dex +4 The basic trigger probability of Strip Accessory and Strip Shield +3% I – Atk +38, Luk +1 II – Atk +42, Luk +3 III – Atk +48, Dex +1 IV – Atk +52, Dex +3; For refining +8, basic trigger probability of Strip Accessory and Strip Shield +3% |
Ai de Baran
Equipment | Material Needed | Stats, Equipment Upgrades |
Strong Shield (Off-hand – Shield) Required: Wolves Story (Lv.92) | 35 x Memory Gem 140 x Glitter Shell 3 x Key of Clock Tower 750 x Crystal Bone For: Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard | Def +46 VIT +5 M.Def +15 Damage from Devotion -5% |
Berserk [1] (Weapon – Knuckles) Requires: Mogada Time (Lv.90) | 30 x Memory Gem 150 x Glitter Shell 3 x Time Twister 735 x Temporal Crystal For: Monk / Champion / Shura | Atk +266 Auto attack has a 5% chance to increase ASPD by 5%; The effect lasts 5 seconds, and can stack up 3 times Damage of Tripple Attack +15% |
Gingerbread City
Equipment | Material Needed | Stats, Equipment Upgrades |
Chemical Protection Gloves (Off-hand – Bbracer) Requires: Philips (Lv.95) | 35 x Christmas Socks 140 x Christmas Garland 3 x Ice Powder 750 x Frozen Heart For: Alchemist / Creator / Genetic | Def +57 M.Def +10 Dex +2 Max HP +500 For Refining +8, Atk +3%; For Refining +12, Ignore Def +5% Set Effect 1 Elder’s Hammer, Chemical Protection Globes 2-piece effect: Elder’s Hammer +Chemical Protection Gloves: Damage of Improved Acid Demonstration +15%. |
Prophet Cape (Garments) Requires: Christmas Story (Lv.95) | 35 x Christmas Socks 140 x Christmas Garland 3 x Fang of Hatii 750 x Box Wrapper For: Alchemist / Creator / Genetic | Def +33 VIT +2 For Refining +10, Max HP +5% Set Effect 1 Feather Mace, Alloy Mail, Prophet Cape 3-piece effect: Feather Mace + Alloy Mail + Prophet Cape: skill multiplier of Vanilmirth’s Caprice +150% |
Demikian posting kali ini. Semua sumber dapat ditemukan di sini.
Happy RO day!