Ragnarok M - Daftar Lengkap Membuat Peralatan

Dear Pembaca setia,

Melanjutkan postingan seputar hobi penulis, game dari Ragnarok M, penulis hendak berbagi informasi Cara Pembuatan Peralatan dan Lokasi dimana bahan ditemukan. Berikut adalah daftarnya:

Prontera


EquipmentMaterial NeededStats, Equipment Upgrades

Buster [1]
(Weapon – Axe)
10 x Iron
80 x Rotten Bandage
10 x Black Magic One

For:
Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith/Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist/ Creator/ Genetic
Atk +32

Str +2
Atk +10
When Strength reaches 50, Atk +15

I – Str +3
II – Atk +118
III – When Strength reaches 50, Atk +10%
End – Can level up to Doom Axe [1], Gain 10% extra Fire Dmg for each level of Skin Tempering learned.

Haeodonggum [1]
(Weapon – Sword)
5 x Iron
100 x Jellopy

For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +72

Str +2
Def +20

I – Atk +90
II – Def +20
III – Str +3
End – Can level up to Sashimi [1], When STR is over 75, Atk +5%. Has a high chance to deal high-multipled Dmg to the target during auto attacks.

Deathcat Shoes
(Footgears)

Required: Ysmir Quest (Lv.15)
15 x Mandragora
125 x Rotten Bandage
6 x Iron

For: All Job
Def +13

When equipped by Wizards, Archers, Priests, Max HP + (Base Lv x 5)

When equipped by Swordsmen, Merchants, Thieves, Max SP + (Job Lv x 2)

I – Def +10
II – Def +18
III – Def +24
End – Can level up to Deathcat Boots, When the Mages, Archers or Priests equip it, Increase max HP by base level x 8. When Swordsmen, Merchants or Thieves, increase max SP by Job level x 5.

Cross Bow [1]
(Weapon -Bow)
5 x Iron
100 x Jellopy

For: Archer / Hunter / Sniper / Ranger / Rogue / Stalker / Shadow / Chaser
Atk +57

Dex +2
Atk +10
When Dexterity reaches 95, Ranged Phy, Atk +10%

I – Dex +3
II – Atk +135
III – Atk +60
End – Can level up to Mystery Bow [1], When DEX is 120, 150, Atk +3%, 6%.

Fullblack Dagger [1]
(Weapon – Dagger)
5 x Iron
100 x Jellopy

For: Thief / Assassin / Assassin Cross / Guillotine Cross / Rogue / Stalker / Shadow Chaser
Atk +57

Str +2
Atk +10
When Strength reaches 75, Melee Atk +10%

I – Atk +70
II – STR +3, Atk +103
III – When Strength reaches 95, Atk +5%
End – Can level up to Holy Dagger [1], When STR is over 150, Atk +5%. Has a high chance to increase Atk by 30 during auto attacks, lasting for 15 seconds. It stacks up to 3 times.

Healing Staff [1]
(Weapon – Staff)
15 x Mandragora
5 x Iron
125 x Jellopy

For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop
M.Atk +54

SP Regen +20%
For Refining +1, the recovery effect of Heal, Sanctuary +3%

I – M.Atk +90
II – SP Regen +10%
III – INT +5
End – Can level up to Croce Staff [1], Every Refining +1, Effects of Heal and Santuary increase by 4%

Piercing Staff [1]
(Weapon – Staff)
5 x Iron
100 x Jellopy

For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop
M.Atk +43

INT +2
M.Atk +5%

M.Atk +54
INT +1, M.Atk +2%
M.Atk +3%
Can level up to Wizardry Staff [1], Every Refining +1, M.Def Ignoring +2%

Izlude Island


EquipmentMaterial NeededStats, Equipment Upgrades

Mink Coat
(Armors)
80 x Rotten Bandage
120 x Feather
15,000 Zeny

For: All Job
Def +24

Agi +2
Max HP +50

I – Max HP +300
II – Def +7
III – Agi +2
End – Level up to Beast Heart, Max HP +450, Critical +5

Safety Boots
(Footgears)
10 x Steel
180 x Feather
15,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic
Def +28

Move Spd +5%
Def +5

I – Def +10
II – Def +7
III – Def +7, Move Spd +3%
End – Level up to Greaves, HP Regen +5

Wooden Mail
(Armors)
10 x Steel
120 x Memento
15,000 Zeny

For: All Job except —
Def +46

Str +2
VIT +1

I – Def +29
II – Str +1
III – VIT +1
End – Can level up to Iron Armor, Melee Atk +20

Cotton Shirt
(Garments)
100 x Rotten Bandage
180 x Feather
15,000 Zeny

For: All Job
Def +13

Flee +5

I – Def +9
II – LUK +2
III – Flee +5
End – Can level up to Undershirt, LUK +2

Round Buckleer
(Off-hand – Shield)
10 x Steel
10 x Iron
15,000 Zeny

For: All Job
Def +24

Max HP +50
Def +5

I – Def +7
II – Def +15
III – Def +20, HP +200
End – Can level up to Royal Silver Shield, HP +550

Lord’s Clothes
(Armors)
200 x Feather
2 x Warm Meal
5 x Scarlet Dyestuffs
15,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic
Def +24

Str +3
VIT +3
Dex +3

I – Def +24
II – Str +2
III – Def +24
End – Can level up to Glittering, VIT +2, DEX +2

Statue of Judgement
(Off-hand Holy Statue)
10 x Steel
160 x Memento
15,000 Zeny

For: All Job
Def  +24

Def +5
SP Regen +5%

I – Def +5
II – Def +10
III – Def +21
End – Can level up to Statue of Mother Mary [1], SP Regen +5

Mage Coat
(Armors)
80 x Feather
120 x Rotten Bandage
15,000 Zeny

For: All Job
Def +24

INT +2
M.Atk +3%

I – Def +7
II – M.Atk +2%
III – INT +2
End – Can level up to Robe of Cast, CT Variable – 10%

Scapulare
(Armors)
80 x Rotten Bandage
120 x Feather
15,000 Zeny

For: All Job
Def +24

INT +2
Max SP +3%

I – Def +13
II – INT +1
III – Max SP +2%
End – Can level up to Holy Robe, The SP costs of Kyrie Eleison, Magnificant and Assumption are reduced by 40%

Manteau
(Garments)
100 x Feather
180 x Rotten Bandage
15,000 Zeny

For: All Job except —
Def +28

Def +10

I – Def +10
II – Def +25
III – Def +45
End – Can level up to Pauldron, The SP cost of Endure is reduced by 50%.

Orcish Axe [1]
(Weapon – Axe)
20 x Steel
180 x Memento
20 x Black Magic Ore
15,000 Zeny

For: Merchant / Blacksmith / Whitesmith / Mechanic / Alchemist / Creator / Genetic
Atk +64

Agi +5
Auto attack has 5% chance to release Cart Attack of the same level if it has been learned, otherwise Cart Attack lv.1 will be released.

I – Agi +5
II – Atk +100
III – Damage to middle-size monster +10%
End – Can level up to Vecer Axe [1], Cart Attack damage +15%

Sword Mace [1]
(Weapon – Mace)
10 x Steel
160 x Memento
15,000 Zeny

For: Acolyte / Priest / High Priest / Archbishop / Merchant / Blacksmith / Whitesmith / Mechanic / Monk / Champion / Shura / Alchemist / Creator / Genetic
Atk +90

Equipment ASPD +5%
Dmg to undead monster +10%
Dmg to dark monster +10%

I – Atk +72
II – Agi +3
III – Equipment ASPD +5%
End – Can level up to Noble Cross[1], has 5% chane to increase Atk by 50 during auto attacks, Lasting for 10 seconds, When refining is over 10, Atk +50

Floral Bracelet
(Off-hand – Bangle) 

Required: Laiyinasi Quest (Lv.25)
15 x Aquamarine
13 x Steel
150 x Memento
15,000 Zeny

For: All Job
Def +28

Ignore Def +10%

I – Def +3
II – Ignore Def +5%
III – Ignore Def +5%
End – Can level up to Rosa Bracelet, Ignore Def +5%

Magic Bible Vol1
(Off-hand – Shield)

Required: Toukyou Quest (Lv.25)
10 x Aquamarine
13 x Steel
150 x Memento
15,000 Zeny

For: All Job
Def +28

Ignore M.Def +15%

I – Def +10
II – Ignore M.Def +5%
III – Ignore M.Def +5%
End – Can level up to Sacrifice Book, Ignore M.Def +5%

Geffen


EquipmentMaterial NeededStats, Equipment Upgrades

Mithril Gown
(Armors)
30 x Zircon
150 x Sticky Mucus
15 x Coal
20,000 Zeny

For: All Job
Def +33

INT +2
Chant disrupts durability +20%

I – Max HP +100
II – Def +39
III – INT +3
End – Can level up to Silver Robe, Chant disrupts durability +30%, Caster receives High-energy Cast when being attacked. (This buff will not be removed even it’s not used for 20 seconds. it takes effect every 30 seconds.)

Memory Book
(Off-hand – Shield)
30 x Zircon
300 x Memento
19 x Coal
20,000 Zeny

For: All Job
Def +33

SP cost of all skills -8%

I –  Def +13
II – SP cost of all skills -1%
II – SP cost of all skills -1%
End – Can level up to Life Magic Book, SP cost of all skills -2%

Survivor’s Manteau
(Garments)
15 x Coal
280 x Feather
20,000 Zeny

For: All Job
Def +16

Max HP +75

I – Def +9
II – Max HP +100
III – Max HP +150
End – Can level up to Advanced Survivor’s Manteau, Max HP +175

Tights
(Armors)
15 x Coal
150 x Sticky Mucus
20,000 Zeny

For: All Job
Def +28

Dex +2
Atk +4%

I – Def +18
II – DEX +1, Atk +2%
III – DEX +2, Atk +2%
End – Can level up to Ranger Clothes, Increases INT’s influence on the pet’s Atk.

Slaughter [1]
(Weapon – Axe)
35 x Coal
200 x Garlet
15 x Black Magic Ore
20,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith /  Mechanic / Crusard / Paladin / Royal Guard / Alchemist / Creator / Genetic
Akt +96

Dex +5
Dmg to brute race +15%
When Refining +5, Dmg to brute race +5%

I – Luk +5
II – Atk +60
III – Atk +70
End – Can level up to Slaughter Hand Axe [1], Ignores Brute’s Def. Has a chance to release Dying Tactic automatically when using Auto Attack against Brute monsters. (Invalid for MVP/Mini)

Summoner Coat
(Armors)
15 x Coal
150 x Memento
20,000 Zeny

For: All Job
Def +24

Dex +2
Max SP +60

I – Def +7
II – DEX +1, Max SP +10
III – DEX +1, Max SP +10
End – Can level up to Stardust Robe, Max SP +160

Coat of Dragon Scale
(Garments)
15 x Coal
220 x Memento
20,000 Zeny

For: All Job
Def +28

Str +2
Max HP +100

Shoes
(Footgears)
15 x Coal
15 x Iron
20,000 Zeny

For: All Job
Def +16

Move Spd +5%
SP Regen +3

I – Def +6
II – Move Spd +3%
III – SP Regen +5%
End – Can level up to Bunny Slipper, SP Regen +10%

Rogue Clothes
(Armors)
15 x Coal
150 x Sticky Mucus
20,000 Zeny

For: All Job
Def +28
Agi +3
Str +1

I – Def +3, M.Def +10
II – AGI +1, M.DEf +10
III – AGI +1, STR +3
End – Can level up to Thief Clothes, STR +6

Soldier Boots
(Footgears)
15 x Coal
15 x Steel
20,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Thief / Assassin / Assassin Cross / Guillotine Cross / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Rogue / Stalker / Shadow Chaser / Alchemist / Creator / Genetic
Def +34

Move Spd +5%
HP Regen +5%

I – Def +11
II – Move Spd +3%
III – HP Regen +5%
End – Can level up to Through-War Shoes, HP Regen +5%, When refining is +5, +10, or +15, gains max HP +5% respectively.

Skull Bracer
(Off-hand – Bbracer)
15 x Coal
240 x Memento
20,000 Zeny

For: All Job
Def +28

Flee +5
Max HP +60

I – Def +18, Max HP +200
II – Max HP +340
III –  Max HP +150
End – Can level up to Evil  Bracer, When casting skills to lock a single target, the next physical skill has a chance to deal 100% extra damage.

Ragamuffin Manteau
(Garments)
15 x Coal
280 x Memento
20,000 Zeny

For: All Job
Def +16

M.Def +10

I – Def +3, M.Def +5
II – M.Def +10
III – M.Def +15
End – Can level up to Obsidian Cape, When being attacked by auto attacks or skills, has a 50% chance to gain a 50% Magic Reduc., but Def will be reduced by 50%, lasting for 10 seconds.

Attached Sword [1]
(Weapon – Sword)
30 x Zircon
20 x Coal
280 x Garlet
25,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +126

Critical +10
Equipment ASPD +5%

I – Atk +64
II – Critical +10
III – Critical +5, Equipment ASPD +5%
End – Can level up to Muramas [1], auto attack has a chance to stun the target for 3 seconds, during which the damage caused by swordsman to the target increases by 50%

Survivor’s Rod [1]
(Weapon – Staff)
15 x Coal
240 x Garlet
20,000 Zeny

For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop
M.Atk +64

Dex +3
Max HP +200

I – M.Atk +40
II – INT +1, M.Atk +60
III – INT +2, M.Atk +80
End – Can level up to Advanced Survival Staff [1], DEX +2, INT +7, Max HP +15%


Release of Wish [1]
(Weapon – Staff)
30 x Zircon
20 x Coal
280 x Garlet
25,000 Zeny

For: Mage / Wizard / High Wizard / Warlock
M.Atk +75

INT +2
When casting magic skill to lock a single target, there is a 10% chance to restore 5% HP and 5% SP

I – INT +3
II – M.Atk +43
III – M.Atk +56
End – Can level up to Wing Staff [1], When using single target locking magic skills, has a 20% chance to restore 5% HP and 5% SP. When using single target locking skills and killing a monster, restore 5% HP and 5% SP immediately. (Effect CD: 10 seconds)

Gakkung Bow [1]
(Weapon – Bow)
15 x Coal
240 x Sticky Mucus
20,000 Zeny

For: Archer / Hunter / Sniper / Ranger / Rogue / Stalker / Shadow Chaser
Atk + 87

Luk +3
Crit.Dmg +10%

I – Atk +20
II – Atk +40
III – Atk +63, Crit.Dmg +5%
End – Can level up to Malang Snow Crab [1], when LUK reaches 90, Crit.Dmg +10%. When Refining +5, +10, +15, Extra Crit.Dmg +5%, 5%, 15% respectively.

Orc Village


EquipmentMaterial NeededStats, Equipment Upgrades

Rune Shoes
(Footgears)
30 x Orcish Voucher
2 x Soft Feather
25 x Skel-Bone

For: All Job
Def +19

Move Spd +5%
Healing effect +20%

I – Def +9, Move Spd +2%
II – Move Spd +3%, Heraling effect +3%
III – Healing effect +3%, Atk +1%, M.Atk +1%
End – Can level up to Rune Boots, Healing effect +4%, Atk +2%, M.Atk +2%

Blood Axe [1]
(Weapon – Axe)
35 x Orcish Voucher
2 x Bloody Rune
80 x Skel-Bone
350 x Necklace of Wisdom

For: Merchant / Blacksmith / Whitesmith / Mechanic / Alchemist / Creator / Genetic
Atk + 192

When Luck reaches 90, Atk +100
When Dexterity reaches 90, Damage of Mammonite +40%
When Refining reaches +5, +10, +15, Damage of Mamonite +10%, +20%, +30% respectively; Zeny cost of Mammonite +20%, 30%, 50%.

I – Atk +32
II – Atk +32
III – Atk +32
End – Can level up to Bloddy Axe [1], DEX reaches 90, Mammonite Dmg +10%. When using Mammonite, has a 10% chance to trigger Critical which deals 150% Dmg.

Guillotine Katar [1]
(Weapon – Katar)
30 x Orcish Voucher
2 x Heroic Emblem
25 x Skel-Bone

For: Assassin / Assassin Cross / Guillotine Cross
Atk +180

Doubles Critical
Max HP +800
When HP is lower than 25%, caster received a Bloodthirsty effect: speed up following attacks, damage, damage causes additional HP loss; the effect lasts 10 seconds (CD last 120 seconds)

Feather Mace [1]
(Weapon – Mace)
10 x Orcish Voucher
1 x Cursed Ruby
40 x Skel-Bone
450 x Hand of God

For: Alchemist / Creator / Genetic
Atk +218

INT +2
The skill multiplier of Vanilmirth’s Caprise +75%
For refining increases by +1, the skill multiplier of Vanilmirt’s Caprice +35%

I – Atk +48
II – Atk +52
III – Atk +58, Int +2
End – Can level up to Staff of Wing [1], Atk +62, Int +2

Mithril Metal Armor
(Armors)
30 x Orcish Voucher
2 x Cursed Ruby
25 x Skel-Bone
60 x Mercury

For: Crusader / Paladin / Royal Guard
Def +90

VIT +2
Max HP +10%
When Refining +5, +10, Crit.Dmg Taken -5%, -10% respectively

I – Def +30, VIT +2
II – Def +37, VIT +2
III – Max HP +5%
End – Can level up to Legion Plate Armor, When refining reaches, +15, suffer Crit.Dmg -15%

Bohemian Coat
(Armors)
10 x Orcish Voucher
40 x Skel-Bone
1 x Fabric
600 x Hand of God

For: Rogue / Stalker / Shadow Chaser
Def +36

Dex +4
AGI +4
Atk +3%
Black Wing V Bohemian Coat IV, Str +5, ignore Def +10%

I – Def +10, Dex +2
II – Def +11, Dex +4
III – Def +13, Agi +3
IV – Def +14, Agi +3;  for Refining +10, when daggers are equipped, Melee Atk +5%, ignore Def +3%; When bows are equipped, Ranged Atk +8%, ignore Def +5%

Rescuer Shoes
(Footgears)
10 x Orcish Voucher
40 x Skel-Bone
1 x Bloody Rune
600 x Necklace of Wisdom

For: Alchemist / Creator / Genetic
Def +22

Move Spd +5%
VIT +4
Effects of HP Potion Cast and MP Potion Cast +20%

I – Def +7, Dex +2
II – Def +7, Dex +2
III – Def +8, VIT +4
IV – Effects of HP Potion Cast and MP Potion Cast +20%

Roguemaster’s Bow [1]
(Weapon – Bow)
10 x Orcish Voucher
40 x Skel-Bone
1 x Star Crumb
550 x Hand of God

For: Rogue / Stalker / Shadow Chaser
Atk + 180

Dex +4
ASPD +5%
Auto attack has a chance to trigger Archery Proficient. Archery Proficient: ASPD +5%, Ranged Dmg +10%; The effect lasts 3 seconds

I – Atk +60
II – Atk +70, Agi +6
III – Atk +80, Equipment ASPD +5%
IV – For Refining +1, Damage of Triangle Shot + 3%

Knuckle Dusters [1]
(Weapon – Knuckles)
30 x Orcish Voucher
2 x Bell
80 x Skel-Bone
300 x Brigan

For: Monk / Champion / Shura
Atk +223

VIT +3
Max HP +800
HP Regen +10

I – Atk +40, VIT +1
II – Atk +40, VIT +2, Max HP +100
III – Atk +40, Max HP +300
End – Can level up to Studded Knuckles [1], Max HP +400, HP Regen +5, Removes the movement SPD penalty from the bearer in Steel Body status

Staff of Element Fusion [1]
(Weapon – Staff)
30 x Orcish Voucher
2 x Star Crumb
25 x Skel-Bone

For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop
M.Atk +144

Dex +5
AOE Dmg +20%
For Refining +8, +10, Damage +30%, +40% respectively (Ranged skills include: Storm Gust, Lord of Vermilion, Sightrasher, Heaven’s Drive, etc..)

I – M.Atk +22
II – M.Atk +24
III – M.Atk +24,  Dex +2
IV – M.Atk +26, Dex +3,  AOE Dmg +10%

Morroc


EquipmentMaterial NeededStats, Equipment Upgrades

Lance [1]
(Weapon – Spear)
15 x Gold Sand
190 x Immortal Heart
20,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +180
M.Atk +180

Str +2
Equipment ASPD +10%
Holy Dmg +10%

I – Atk +20, STR +2
II – Atk +20, STR +2, Equipment ASPD +2%
III – Atk +20, STR +2, Equipment ASPD +3%
End – Can level up to Heavy Spear [1], Atk +30, Holy Dmg +10%

Statue of Guardian Angel
(Off-hand – Holy Statue)
15 x Gold Sand
185 x Immortal Heart
20,000 Zeny

For: All Job
Def +33

M.Def +15
Max HP +100

I – Max HP +50, Def +13
II – Max HP +50, M.Def +10
III – Max HP +100
End – Can level up to Statue of Archangel, When equipped by Acolyte or Wizards, it brings 1 point of M.Atk for every 10 points of M.Def

Pole Axe [1]
(Weapon – Spear)
15 x Gold Sand
185 x Scell
20,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +157

Str +3
Hit +15

I – Atk +20
II – HIT +10, Atk +20
III – STR +3, Atk +30
End – Can level up to Halberd [1], SP cost of Pierce -50%

High Heels
(Footgears)
15 x Gold Sand
185 x Immortal Heart
20,000 Zeny

For: All Job
Def +19

Move Spd +5%
M.Def +10

I – Def +3, Max HP +50
II – Max HP +50, Move Spd +2%
III – Max HP +100, Move Spd +3%
End – Can level up to High Fashion Sandals, Magic Reduc. +8%

Fox Wrist Guard
(Off-hand – Bbracer)
15 x Gold Sand
185 x Hard Skin

For: All Job
Def +33

Equipment ASPD +5%

I – Def +13
II – Equipment ASPD +2%
III – Equipment ASPD +3%
End – Can level up to Noble Bracer, When the swordsmen/Merchants equip it, every 1% of the equipment ASPD will provide 1 Atk. Holy Avenger triggers probability of Fallen Star +12%

Ninja Suit Sakura
(Armors)
15 x Gold Sand
165 x Hard Skin
20,000 Zeny

For: All Job
Def +33

Luk +2
Equipment ASPD +3%

I – LUK +1, Def +13
II – LUK +1, Equipment ASPD +2%
III – LUK +4, Equipment ASPD +3%
End – Can level up to Ninja Suit Moonlight, When Max HP is +300 and Refining is +5, Dmg to big monster +5%. When Refining is +10, or +15, Melee Dmg +4% and +8% respectively

Golden Ornament
(Off-hand – Bangle)
15 x Gold Sand
15 x Iron
20,000 Zeny

For: All Job
Def +33

Flee +5
Cri +5

I – Def +13
II – Flee +5
III – Critical +3
End – Can level up to Vinkt’s Bracelet, When equipped by Swordsman/Thief/Priest, it brings 1 point of Atk for every 10 points of Flee.

Chain Mail
(Armors)
15 x Gold Sand
15 x Iron
20,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic
Def +66

VIT +2
HP Regen +3%

I – VIT +1, Def +14
II – VIT +2, HP Regen +4%
III – HP Regen +5%
End – Can level up to Garman Plate Armor, Dmg received from big monsters -10%

Cleaver [1]
(Weapon – Axe)
40 x Gold Sand
280 x Immortal Heart
15 x Normal Precision Stone
25 x Black Magic Ore
20,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Merchant / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic
Atk +128

HP Regen +10
Auto attacks has a 5% chance to increase Atk for a while, but this effect cause HP loss
When killing demi-human monsters, Caster has a 10% chance to restore his/her own HP

I – HP Regen +5
II – Atk +22
III – Atk +30
End – Can level up to Slash Axe [1], auto attack has a 15% chance to trigger Last Resort: Spend 10% of Max HP to increase Atk by 15%; the effect lasts 5 seconds.

Cutlus [1]
(Weapon – Sword)
15 x Gold Sand
185 x Scell
20,000 Zeny

For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +126

Str +1
Dex +2
When caster learned Bash Lv.10, Damage of Base increases by 50%
When caster learned Bowling Bash Lv.10, Damage of Bowling Bash increases by 30%

I – STR +4
II – DEX +8
III – Atk +74
End – Can level up to Nagan [1], When you have learned Lv.10 BashBash Dmg increases by 100%. Bowling Bash Dmg increases by 100%. When you learned Lv.10 Bash, Bash dmg to mid monster increases by an extra 50%

Saint’s Robe
(Armors)
15 x Gold Sand
165 x Immortal Heart
20,000 Zeny

For: All Job
Def +33

VIT +2
Def +20
Max HP +200

I – Def +39
II – VIT +3, Def +30
III – Max HP +600
End – Can level up to Saint’s Cape, Every 200 max HP will provide the bearer with 1 Atk

Poison Knife [1]
(Weapon – Dagger)
15 x Gold Sand
185 x Scell
20,000 Zeny

For: Thief / Assassin / Assassin Cross / Guillotine Cross / Rogue / Stalker / Shadow Chaser
Atk +126

Auto attack has a large probability to set targets into poisoning state
For refining +1, Ignore Def +2%

I – Str +5
II – Atk +34
III – Atk +50
End – Can level up to Venom Dagger [1], For Refining +1, ignore Def +3%; Damage of Virus Diffusion and Venom Knife +100%; Poison state cannot be cured by Panacea

Double Bound [1]
(Weapon – Bow)
15 x Gold Sand
185 x Hard Skin
20,000 Zeny

For: Archer / Hunter / Sniper / Ranger / Rogue / Stalker / Shadow Chaser
Atk +100

Agi +2
Auto attack has a chance to trigger Double Strafe Lv.5
When Beastmastery Lv.10 is learned, the damage of Beastmastery + 20%

I – Agi +5
II – Atk +30, INT +2
III – Atk +50, INT +3
End – Can level up to Cursed Lyre [1], When you have learned Lv.10 Beastmastery, Beastmastery Dmg increases by 100%.
When the auto attack triggers Blitz Beat, has a chance to reduce target’s SP by a certain amount. (This effect is only valid in PvP)

Holy Stick [1]
(Weapon – Staff)
15 x Gold Sand
185 x Scell
20,000 Zeny

For: Acolyte / Priest / High Priest / Archbishop
M.Atk +75

M.Atk +10%
CT Variable of Holy Light StrikeTurn UndeadMagnus Exorcismus Attack -25%

I – Luk +5
II – M.Atk +51
III – M.Atk +48, M.Atk +5%
End – Can level up to Nemesis [1], Luck value brings extra damage to Holy Light StrikeJudex

Staunch Cope
(Garments)

Requires: Barlaud (Lv.55)
30 x Topaz
308 x Hard Skin
25 x Gold Sand

For: All Job
Def +22

Neutral Dmg Taken -10%

I – Neutral Dmg Taken -1%, Def +3
II – Neutral Dmg Taken -1%, Max HP +50
III – Neutral Dmg Taken -1%, Max HP +50
End – Can level up to Staunch Mana Maneau, Neutral Dmg Taken -2%

Dragon Vest
(Armors)

Requires: The Nameless One (Lv.50)
30 x Topaz
231 x Immortal Heart
15 x Gold Sand

For: All Job
Def +37

Equipment ASPD +3%
Flee +25

I – Equipment ASPD +1%, Def +10
II – Equipment ASPD +1%, Def +12
III – Equipment ASPD +1%, Def +13
End – Can level up to Sniping Suit, When LUK reaches 60/90/120, Crit.Dmg increases by 3%/4%/5%

Goibne’s Spaulders
(Garments)

Requires: Hayward Quest (Lv.50)
30 x Topaz
231 x Hard Skin
15 x Gold Sand

For: All Job
Def +22

VIT +2
Reduction of Ranged Dmg +10%

I – VIT +1, Def +3
II – VIT +1, Reduction of Ranged Dmg +1%
III – VIT +1, Reduction of Ranged Dmg +1%
End – Can level up to Duff’s Cape, Reduction of Ranged Dmg +3%

Katar of Quaking [1]
(Weapon – Katar)


Requires: Elke Quest (Lv.55)
30 x Topaz
25 x Gold Sand
280 x Scell

For: Assassin / Assassin Cross / Guillotine Cross
Atk +115

Doubles Critical
Critical +5
Crit.Dmg +15%

I – Atk +30
II – Atk +55
III – Atk +30, Critical +5
End – Can level up to Agent Katar [1], Crit.Dmg +10%

Payon


EquipmentMaterial NeededStats, Equipment Upgrades

Sack Teddy Shoes
(Footgears)

Requires: Gain Noth (Lv.65)
15 x Mercury
150 x Glass Bead

For: All Job
Def +22

Move Spd +5%
Agi +2

I – Def +13, Move Spd +4%
II – AGI +2, Max HP +100
III – AGI +3, Max HP +100
End – Can level up to Advanced Sack Teddy Shoes, Max HP +300

Momo Shoes
(Footgears)

Requires: Solo Took (Lv.65)
15 x Mercury
150 x Glass Bead

For: All Job
Def +22

Move Spd +5%
Max HP +75
Max SP +75

Set Effect 1
Cat’s BlessingMomo Shoes, Doflamingo Cape
3-piece effect: VIT +5, HP Regen +10%, SP Regen +10%

Cardo [1]
(Weapon – Spear)

Requires: Dawin (Lv.60)
30 x Amethyst
20 x Mercury
188 x Evil Horn

For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +202

VIT +3
For Refining +1, Def +1%, M.Def +0.5%

I – Atk +35
II – Atk +35, VIT +3
III – Atk +35, VIT +3
End – Can level up to Green Steel Pike [1], Atk +46, every Refining +1, Def +0.5% and M.Def +0.5% additionally

Windhawk [1]
(Weapon – Axe)

Requires: Bonin Magnus (Lv.65)
35 x Amethyst
2 x Antenna
80 x Mercury
20 x Slow Atk Alloy

For: Swordsman / Knight / Lord Knight / Rune Knight / Blacksmith / Whitesmith / Mechanic / Crusader / Paladin / Royal Guard / Alchemist / Creator / Genetic
Atk +160

VIT +10
CritRes +15
Dmg to stunning targets +15%

Black Wing [1]
(Weapon – Dagger)

Requires: Solo Took (Lv.65)
10 x Amethyst
25 x Mercury
1 x Orc Claw
300 x Evil Horn

For: Rogue / Stalker / Shadow Chaser
Atk +144

Agi +4
Equipment ASPD +4%
Refining increases by 1, auto attack increases by 30 points
Black Wing V + Bohemian Coat IV: Str +5, ignore Def +10%

I – Atk +40
II – Atk +44, Agi +2
III – Atk +48, Agi +4
IV – Atk +52, Equipment ASPD +2%
V – Atk +56, Equipment ASPD +4%

Desert Twilight [1]
(Weapon – Dagger)

Requires: Commander-in-Chief (Lv.60)
15 x Mercury
150 x Zargon

For: Thief / Assassin / Assassin Cross / Guillotine Cross / Rogue / Stalker / Shadow Chaser
Atk +144

Hit +30
Damage to L-size monsters +25%

I – HIT +10, Atk +30
II – Increases Dmg to big monsters by 5%, Atk +36
III – Increases Dmg to mid monsters by 10%
End – Can level up to Sandstorm [1], auto attack has a chance to cause the target loses ASPD for a while

Waghnak [1]
(Weapon – Knuckles)

Requires: Star Marks Quest (Lv.60)
20 x Mercury
300 x Evil Horn

For: Monk / Champion / Shura
Atk +202

Str +3
When refining +5, +10, Atk +5%, +10% respectively

I – Atk +30
II – Atk +30, STR +2
III – Atk +30, STR +2
End – Can level up to Claw [1], Atk +21, STR +3, when Refine +15, Atk +15%

Falken Blitz [1]
(Weapon – Bow)

Requires: Star Marks Quest (Lv.60)


15 x Mercury
150 x Zargon

For: Archer / Hunter / Sniper
Atk +115

Dex +3
Costs of Arrow Repel and Heavy Arrow -40%

I – DEX +2, Atk +20
II – Atk +45
III – Skill CD of Heavy Arrow -1s
End – Can level up to Scarlet Bolt [1]Arrow Repel Dmg increases by 100%

Calder Dagger [1]
(Weapon – Dagger)

Requires: Gain Noth (Lv.60)
10 x Amethyst
25 x Mercury
1 x Pearl
300 x Glass Bead

For: Rogue / Stalker / Shadow Chaser
Atk +132

Str +4
Agi +4
Auto attack has a chance (8%) to trigger Disperse effect. Dispers: damage of Back Stab and Disabling Strike increases by 50%; The effect lasts 2 seconds

I – Atk +42, Str +3
II – Atk +46, Str +3
III – Atk +50, Agi +3
IV – Atk +56, Hit +20
V – Atk +62, for Refining +10, +15, Atk +5%, +10% respectively.

Alloy Mail
(Armors)

Requires: Commander-in-Chief (Lv.60)
15 x Mercury
300 x Zargon

For: Alchemist / Creator / Genetic
Def +23

VIT +2, Max HP +100
In the presence of Lif, Alchemy HP/SP Regen +4
In the presence of Amistr, Alchemy Atk +4%
In the precense of Vanilmirth, Alchemy M.Atk +4%

I – In the presence of Lif, Alchemy HP/SP Regen +4
II – In the precense of Amistr, Alchemy Atk +4%
III – In the precense of Vanilmirth, Alchemy M.Atk +4%
End – Can level up to Alloy Armor, Def +23, VIT +3, Max HP +100

Berdysz [1]
(Weapon – Axe)

Requires: Dawin (Lv.60)
20 x Mercury
300 x Evil Horn

For: Alchemist / Creator / Genetic
Atk +128

VIT +2
Equipment ASPD +5%
Alloy Mail + Berdysz; Each auto-attack causes Amistr’s Atk increases by 3%; The effect lasts 5 seconds, and can stack 3 times at most

I – Atk +30, VIT +1
II – Atk +35, VIT +1
III – Atk +35, VIT +2
End – Can level up to Battle Berdysz [1], Atk +40, Equipment ASPD +5%

Glast Heim


EquipmentMaterial NeededStats, Equipment Upgrades

Guillotine [1]
(Weapon – Axe)
100 x Armor Shard
20 x Rapid Atk Alloy
3 x Rose Quartz
650 x Necklace of Oblivion

For: Blacksmith / Whitesmith / Alchemist / Creator / Genetic
Atk +216

Auto attack has a 10% chance to stun the target
For Refining +1, Dmg to stunning targets +5%
Equipment ASPD +10%

Rune Armor
(Garments)

Requires: Schmidth (Lv.80)
120 x Armor Shard
50 x Lemegeton Tear
752 x Necklace of Wisdom
580 x Necklace of Oblivion

For: All Job, except —-
Def +25

Damage reduction of undead/demon race +20%
Damage reduction of other -20%

Scalpel [1]
(Weapon – Dagger)

Requires: Dark Landing (Lv.60)
30 x Broken Blade
1 x Wrapping Lace
90 x Armor Shard
450 x Abyss Flower

For: Rogue / Stalker / Shadow Chaser
Atk +180

Str +4
Max HP +500
For Refining +10/+15, the damage of Back Stab to human-like monsters +5/+10%

I – Atk +45, Str +2
II – Atk +55, Str +2
III – Atk +65, Max HP +200
End – Can level up to Tooth Blade [1], Atk +75, Max HP +300



Forest Staff [1]
(Weapon – Staff)

Requires: Dark Landing (Lv.60)
100 x Armor Shard
120 x Skel-Bone
780 x Abyss Flower
350 x Dead Branch

For: Wizard / High Wizard / Warlock / Priest / High Priest / Archbishop
M.Atk +210

Agi +5
Equipment ASPD +15%
Spray damage to targets and all targets surrounding in small area (only effective to mages)
Refining increases by 1, Flee +3, Equipment ASPD +1%

Bazerald [1]
(Weapon – Dagger)

Requires: Wisdom Family (Lv.60)
40 x Broken Blade
150 x Armor Shard
3 x Crystal Mirror
688 x Cyfar

For: Assassin / Assassin Cross / Guillotine Cross / Rouge / Stalker / Shadow Chaser
Atk +360

When launching auto-attacks, Caster has a 10% chance to trigger assault: damage of Thief’s next skill +50%
Auto-attacks in assaulting state +10%

Mirror Shield
(Off-hand – Shield)

Requires: Wisdom Family (Lv.60)
35 x Broken Blade
120 x Armor Shard
2 x Crystal Mirror
512 x Abyss Flower

For: Crusader / Paladin / Royal Guard
Def +90

Str +5
Damage of Shield ChainShield Boomerang +15%, SP cost of skill use +30%

Ivory Knife [1]
(Weapon – Dagger)

Requires: Schmidt (Lv.60)
30 x Broken Blade
70 x Armor Shard
1 x Biotite
650 x Abyss Flower

For: Rogue / Stalker / Shadow Chaser
Atk +180

Luk +4
Dex +4
The basic trigger probability of Strip Accessory and Strip Shield +3%

I – Atk +38, Luk +1
II – Atk +42, Luk +3
III – Atk +48, Dex +1
IV – Atk +52, Dex +3; For refining +8, basic trigger probability of Strip Accessory and Strip  Shield +3%

Ai de Baran


EquipmentMaterial NeededStats, Equipment Upgrades

Strong Shield
(Off-hand – Shield)

Required: Wolves Story (Lv.92)
35 x Memory Gem
140 x Glitter Shell
3 x Key of Clock Tower
750 x Crystal Bone

For: Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Def +46

VIT +5
M.Def +15
Damage from Devotion -5%

Berserk [1]
(Weapon – Knuckles)

Requires: Mogada Time (Lv.90)
30 x Memory Gem
150 x Glitter Shell
3 x Time Twister
735 x Temporal Crystal

For: Monk / Champion / Shura
Atk +266

Auto attack has a 5% chance to increase ASPD by 5%; The effect lasts 5 seconds, and can stack up 3  times
Damage of Tripple Attack +15%

Gingerbread City


EquipmentMaterial NeededStats, Equipment Upgrades

Chemical Protection Gloves
(Off-hand – Bbracer)

Requires: Philips (Lv.95)
35 x Christmas Socks
140 x Christmas Garland
3 x Ice Powder
750 x Frozen Heart

For: Alchemist / Creator / Genetic
Def +57

M.Def +10
Dex +2
Max HP +500
For Refining +8, Atk +3%; For Refining +12,  Ignore Def +5%

Set Effect 1
Elder’s Hammer, Chemical Protection Globes
2-piece effect: Elder’s Hammer +Chemical Protection Gloves: Damage of Improved Acid Demonstration +15%.

Prophet Cape
(Garments)

Requires: Christmas Story (Lv.95)


35 x Christmas Socks
140 x Christmas Garland
3 x Fang of Hatii
750 x Box Wrapper

For: Alchemist / Creator / Genetic
Def +33

VIT +2
For Refining +10, Max HP +5%

Set Effect 1
Feather Mace, Alloy Mail, Prophet Cape

3-piece effect: Feather Mace + Alloy Mail + Prophet Cape: skill multiplier of Vanilmirth’s Caprice +150%

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